The Boy Scout Handbook is arguably the most important item in the game as it has many different uses. It can repair almost every item that stays in the fallout shelter, including the Gas Mask, Flashlight, Map, Rifle, and Radio. The player can also use it for other things, like using it and a Bug Spray to craft a First Aid Kit, killing Mutant Cockroaches and Spiders, increasing sanity in the Aunt/Uncle/Grandpa events and more, so it should be considered a priority during Scavenging.
Great Uncle Terry Edit
Requirements: Boy Scout Handbook Edit
Summary: The family members wish they had a photo of their great uncle named Terry. If the player uses the Boy Scout Handbook, they find a photo of him, and it helps keep up their sanity. If the player doesn't use the Boy Scout Handbook, it lowers their sanity.
Requirements: Bug Spray, the Boy Scout Handbook, or the Checkers board.
Summary: Timmy needs to be educated or he may become uncivilized. If he gets the Boy Scout Handbook, he will apparently learn from it.
Timmy's Birthday Edit
Requirements: Boy Scout Handbook, First Aid Kit, Deck Of Cards
Summary: The family remembers that the day is Timmy's birthday! The player must give him an item to increase his sanity, or give him nothing to decrease it. Using the Boy Scout Handbook leaves a note that it's a "deadly spider-killing weapon" in Timmy's hands.
After the "What's in the Suitcase?" DLC is installed, a useful tip can be read when the player clicks on the Boy Scout Handbook in the shelter. The message changes every day and the same message can be given twice. All tips are as follows:
- A can of bugspray is useful against insects... and other creatures.
- A dehydrated person won't live more than one day. don't test your luck.
- A flashlight can be a source of light or a signalling device.
- A well fed person has a chance of recovering from a sickness without any medication.
- All items in your shelter might prove useful during an expedition.
- Although a rifle may have some bullets in it, ammunition alone can also prove useful.
- Afraid of someone thrashing your safehouse? Use a padlock!
- Hunger leads to starvation. Starvation leads to death. Death leads to... well, nowhere really.
- If in doubt, don't take risks.
- Injuries can only be treated with a first aid kit.
- Leaving your shelter abandoned is very risky.
- Malnutrition will weaken one's immune system and may lead to a sickness.
- Mental health is as important as physical health.
- Not all mutants are dangerous. Looks can be decieving.
- Not all strangers are out to hurt you. With a bit of trust, friendships are made.
- Sickness can be an effect of malnutrition, radiation and other factors.
- The harsh atomic world will cause people to get visibly fatigued after a while.
- Violence usually seems like the best possible option, but it rarely is.