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Insanity is a condition any of the family members can get if their respective Sanity stat gets lowered far enough.

General Informations[]

Many different events have effects on the characters' sanity. Generally, negative acts for events lower characters' Sanity levels a little bit. Several events and acts can drop the Sanity stat swiftly. Those include: family members dying or failing to return from expeditions, being the only character remaining in the shelter, or attacking their neighbors. Likewise, several events will boost one's sanity. A 100% Sanity replenish will be granted for getting Pancake or Sharikov in the shelter or giving the friendly scavengers food, water, or medical supplies. A hefty Sanity increase will be granted for choosing not to attack one's neighbors.

Much like Injury or Illness, once a family member becomes Insane, they are on a countdown to their removal from the game. Dolores will try to "find her father," Ted will live a new life with his sock puppet (who "convinced" him to), Mary Jane will leave for what she thinks is her weekly tuba lesson, and Timmy will become a wasteland superhero and run away. The only cure from Insanity is to raise the character's Sanity. Once Insane, the character can stay in the game for 20-35 days before they run away. About halfway through this countdown, the Insane character will destroy an item. An insane family member can destroy items depending on who is insane, each character has a list of items that they will destroy:

Destructible Items[]

Every crazy characters have a chance to break one item in the shelter when their madness persists; all of them can waste a ration of soup or water and, depending the character that is crazy, one item can be destroyed:

Ted:[]

Destroy Soup/Water:

  • Ted has always had a heart of gold. That's why we weren't really shocked to find him feeding OUR supplies to some disgusting, fat cockroach. Both Ted and the bug seemed really happy, so we didn't managed to stay mad for long. Although when Ted started sharing jokes and lifestories with the cockroach, we became a bit suspicious. -1 Soup/Water

Destroy Gas Mask:

  • What Ted did today was really absurd. During dinner, he suddenly jumped out of his seat, and started boxing the gas mask hanging the wall! He appeard to trade insults, as well as blows with the inanimate object. Apparently, he had mistaken the mask for a blood-thirsty stranger, intent on stealing our cans. Although we were really impressed with his right hook, and his eagerness to defend our family, violence is not really his style. Also, the mask is completely destroyed. Ted really showed him who's boss. -Gas Mask

Destroy Map:

  • Every day Ted is becoming more and more absent-minded. Since early this morning, he has been completely committed to reading the newspaper - our toilet tissue. He seemed very interested in it, so we didn't want to drag him away from his "reading". He had to answer a call of nature, but then he accidentely reached for our map... suffice to say, it's unusable now. Absolutely unusable. However, Ted didn't seem to be very bothered by it and when we tried to make him realize what he'd done and take back the toilet paper, he jus muttered that he might lend it to us when he's finish. -Map

Dolores:[]

Destroy Soup/Water:

  • Dolores has really lost it. Today we caught her red-handed, gorging on our supplies and completely ignoring our strict but fair rationing policy. When we insisted that she stop, first she became really irritated, and then to our dismay she burst into tears, apologizing for her behaviour. We really don't know what to make of this. -1 Soup/Water

Destroy Radio:

  • The peace and quiet of our shelter was disturbed today when Dolores suddenly jumped out of her seat and started cursing at the radio. We begged her to sit down and relax - the radio wasn't even on! But she kept saying she could hear voices coming out of the speakers. Clearly they belonged to someone really impolite, because Dolores showered the box with the most creative set of insults and occasional screams like "you won't get my cans!" or "how dare you speak this way of my mother?!". Dolores has won the argument by smashing the ill-mannered radio on the floor. Only then she calmly went back to her seat, with a triumphant look on her face. The whole thing was quite disturbing, but if we want to avoid her wrath, it's probably the best to never mention it to Dolores again. -Radio

Destroy Deck of Cards:

  • We woke up to the smell of something burning. We got up in a panic, but it turned out the fire was under control... more or less. For the past few days Dolores has been very busy building a house of cards. It started with a single building, but soon she was out of cards after constructing a small card-town, standing in the corner of our bunker. During the night, Dolores set it on fire and calmly observed the flames. When we asked why, she just gave us an indifferent stare, worthy of a serial killer, and said that "some women just want to watch the world burn." -Deck of Cards

Mary Jane:[]

Destroy Soup/Water:

  • What Mary Jane did today was a real shock to us. While no one was around, she started meddling with our food supply. She didn’t even eat or drink anything! Just poured it in the trash. We have no idea what came over her, but we doubt she did it out of spite - she seems to not remember anything. Instead, she just keeps sniffing and then giggling, all while staring at an empty wall. The whole situation is really weird. -1 Soup/Water

Destroy Flashlight:

  • This is madness. Apparently, Mary Jane is so bothered by her nightmares, she refuses to even close her eyes for fear of seeing the monstrosities that are troubling her. In a desperate attempt to break free from them, Mary Jane decided to swallow the batteries from our flashlight. According to her, it was supposed to give her enough energy to stay awake for at least a week. Although we find her idea highly unlikely to succeed, she seems very lively today. She's sitting up straight, and staring at us with her eyes wide open. However, she does keep muttering something about humanoid mutants inside the shelter... she's not doing very well. -Flashlight

Destroy Axe:

  • Today Mary Jane became really unpredictable and agressive. In a sudden fit of rage, she grabbed an axe in the corner and started striking the wall. Although we felt a bit sorry for that poor wall, we chose to stay silent and remain grateful for not being the target of her aggresion. After a really vicious struggle, Mary Jane finally grew tired and tossed the axe behind her. The weapon is now completely useless -the edge is dull, and she also managed to break the wooden handle. Mary Jane looks very relieved, though. -Axe

Timmy:[]

Destroy Soup/Water:

  • During breakfast, we realized that some of our rations were missing. Our first instinct was to blame the communists, but we soon realized the real culprit was in fact Timmy! Apparently, he’s become completely paranoid - he keeps muttering about how we’re starving him on purpose, and he’s giving us really hostile looks. -1 Soup/Water

Destroy Medkit:

  • What happened this morning almost gave us a heart attack. Upon waking up we saw a bizarre creature resembling an acient Egyptian mummy ' covered from head to toes with bandages, it sat very still and looked at us with its piercing eyes, peering throught the cloth. This dirty, seemingly terrifying being turned out to be our son, who - led by his madness - apparently believe himself to be some long dead pharaoh. Despite his protests, we helped him out of his costume. It seems he's holding a grudge - he moved into the corner and is currently trying to force a couple of very confused cockroaches to build him a pyramid. Unfortunately, the bandages happend to came from our medkit. Right now they're useless, all torn and dirty. During his struggle, Timmy also managed to break all the pill bottles. -Medkit

Destroy Boy Scout Handbook:

  • Timmy really outdid himself today. In a frenzy, he tore out all the pages from his beloved Scout Handbook and transformed them into a dozen of paper planes! They were flying all over the place and although we tried to catch as many as we could, it really wasn't many - most of them landed in soup stains and... the Bucket. Unfortunately, the pages we managed to rescue aren't of much use to us - the table of contents and a chapter listing a hundred ways to properly take care of scout a uniform. -Boy Scout Handbook +Add Timmy's airfleet in the shelter

Insanity Death[]

When a character is crazy for too long (around 25-30 days), he, or she will eventually leave the shelter.

Ted:[]

  • Ted could not resist the madness that was consuming him any longer. It seems that today, following the advice of his sock puppet, he left the bunker and went in an unknown direction, never to be seen again. We hope Ted, and his cruel puppet that took him away from us, will have lots of fun together... (Ted died)

Dolores:[]

  • This was a dark day for our family. This morning we realized Dolores has left the bunker. Unfortunately, she could no longer contain her insanity. We found a short note, in which she explained that she’s setting out to find her father, and that it’s her dream to follow in his footsteps and do something good for the people of the wasteland. We have no idea what she meant, but we’re going to miss her dearly. Good luck, Dolores… (Dolores died)

Mary Jane:[]

  • This morning at breakfast, Mary Jane stood up and calmly announced that she's leaving for her weekly tuba lesson. She said she really needs to go, as she really doesn't want to upset her teacher. When we tried to remind her that both her teacher and her tuba are most probably gone, she just shook her head and called us crazy. Heartbroken, we watched her wave us goodbye and leave the bunker. We wish could have helped her somehow... (Mary Jane died)

Timmy:[]

  • Oh, Timmy... We thought it was just a normal, childish behaviour, but it seems he has completely lost his mind this time. This morning we found him on the doorstep of our bunker ready to leave, wearing a makeshift cape made out of toilet paper. He proclaimed himself "the hero the wasteland needs", and said it was his true calling all along. He wished us luck, turned around and left with a skip in his step. We regret not being able to help him... we don't think we're going to see him again. (Timmy died)


When insane, Timmy will wear a soup can for a hat and hold a teddy bear head (holding a teddy bear if tired, puncturing the eye of a bandaged teddy bear head when injured, and puncturing the other teddy bear head's eyes if no other status effect is in effect). Mary Jane will pose like a chicken and sometimes stand on her seat as well. Ted will look straight at the player creepily and gain a sock puppet (It will have a stitch if Ted is also fatigued, and bandages if Ted is injured). A journal entry may occur stating that Ted is becoming deranged. Dolores is the most resistant to insanity. If insane, she will idly pose in a zombie-like position.

Events[]

A list of some events with the choices that can affect sanity.

An unexpected call:[]

1. Ring. Ring. There we were, thinking we would never hear a telephone signal again, when suddenly a phone starts ringing from somewhere outside. We figured it's the phone booth across the street. Should someone go answer it?

2. We had thought phone calls were a thing of the past after the atomic bomb obliterated everything in our little town. However, the phone booth on our street survived the bombing somehow, it seems like it's ringing right now! We should send someone to answer it!

The Twins Event- An unexpected call

Send Nobody:[]

  • It's way too dangerous to just randomly run to a ringing phone in the middle of radioactive ghost town! We're not taking any chances. It took a while before the ringing stopped. It was pretty annoying for all of us. +Decreases everyone's sanity

Atomic Ant Farm:[]

(If Dolores and Timmy are in the shelter) What's that glowing in your pocket, Timmy? Oh, no... mutated ANTS! Their terrifying little mandibles almost gave Dolores a heart attack. She want them OUT, but Timmy says it's the beginning of an atomic ant farm. One of them has to have it their way. But who?

Timmy's Events- Atomic Ant Farm

Choose Timmy:[]

  1. (With at least 1 Soup) Timmy was allowed to keep his "atomic ant farm", to the detriment of our supply stash. The little mutants scattered, devoured a whole can of soup, and escape under the cover of night. We're relieved. They could have eaten us instead. -1 Soup
  2. (With less than 1 Soup) Due to a lack of any proper equipment, Timmy gave up on the atomic ant farm idea and tried to create an atomic ant circus instead. Most of the insects scattered, but he managed to teach one to do a salt before he got bored. Even Dolores appreciated the show. +Increases everyone's sanity

Choose Dolores:[]

  1. On the topic of atomic ants farm, Dolores put her foot down. Several times. She swatted and stomped furiously, with a look of glee on her face, until all the insects were dealt with it. Timmy was mortified. +Decreases Timmy's sanity +Increases Dolores' sanity
  2. Timmy reluctantly agreed to get rid of the insects, but once they escaped his pocket, they proved rather hostile. One even bit his finger! Let's keep our distance in case Timmy decides to mutate and grow a mandible overnight. +Decreases Timmy's sanity +Timmy can get sick

Choose Nobody:[]

  • Timmy reluctantly agreed to get rid of the insects, but once they escaped his pocket, they proved rather hostile. One even bit his finger! Let's keep our distance in case Timmy decides to mutate and grow a mandible overnight. +Decreases Timmy's sanity +Timmy can get sick

Call Of The Tuba:[]

1. Mary Jane insists she doesn't feel complete without her musical instrument. If she hid it well, maybe his tuba is still safe somwhere in the ruins of our house. A reminder of her hobbies and what life used to be might cheer her up a bit and make this situation easier for her. Should we let her out for a quick look around the house?

2. Mary Jane used to be cheerful, but lately she is feeling a bit down. She clearly missed her music lessons - she keep huming her favourite clasic pieces, immitating the sound of tuba. She said would die for a chance to play it again... which may very well happen if we let her out of the shelter. If this would help to bring a smile to her weary face, maybe we would consider letting her out for a short walk around the house above?

Mary Jane's Events- Call Of The Tuba

Say Yes:[]

  • Mary Jane got really excited when we agreed to let her look for her tuba. She said if she can't find her instrument, she'll settle for anything else she can find, like some sheet music. We sure hope the tuba didn't make it... we're pretty sure we prefer radio static or even the sweet sound of silence. +Increases Mary Jane's sanity +Mary Jane left the shelter for 2 days

Say No:[]

  • Risking our life for a tuba? Madness. If it was a guitare or at least a trumpet... but a tuba? Playing the tuba won't put some soup on the table! Mary Jane isn't happy, but she needs to realize how pointless the idea was. +Decreases Mary Jane's sanity

Call of the Wild:[]

1. Timmy has always enjoyed running around like crazy and riding his bike. A compact shelter has little to offer for a boy with legs that are way too long for it. He's been asking and asking for a chance to get outside. Should we risk his life and send him for a short walk? That's what a responsible parent would do, right?

2. Oh, Timmy. He was always a wild one. A shelter is not the best environment for a boy who's hell bent on running around until he can barely breathe. He really misses that. He asked if he could go out to the surface, even for a short while, this sound highly dangerous and irresponsible. Should we agree?

Timmy's Events- Call of the Wild

Say Yes:[]

  • When we consented, Timmy almost hit his head on the ceiling. We figured that if he doesn't encounter any savages, mutated beast or killer mimes, he should be fine and back soon enough +Increases Timmy's sanity +Timmy left the shelter for 2 days

Say No:[]

  • We had to say no. What else could we do? It's dangerous and Timmy's sad puppy eyes aren't enough to convince us. And no, chewing your own foot is not a convincing argument either! +Decreases Timmy's sanity

Charades:[]

(If Ted and Timmy are in the shelter) Timmy is bored out of his mind, and he won't leave Ted alone. First, he wanted to play tag... now it's hide and seek, which are both terrible ideas for a small shelter like this. Ted is in a bad mood and just wants to be left alone, but Timmy isn't giving up. How about charades?

Timmy's Events- Charade Game

Say Yes:[]

  1. This really wasn't the best match-up. One moment, Ted and Timmy were calmly writing down riddles, the next, they were screaming at each other, accusing the other of cheating. How do you even cheat at this game?! +Decreases Ted and Timmy's sanity
  2. Charades is serious business, but we never suspected the game could be this violent. Ted could not guess any of Timmy's comic book character names, which just caused Timmy to mime and gesture more and more wildly. His flailing arms knocked a few things off the shelves before he finally gave up. -RANDOM

Say No:[]

  1. Ted couldn't be convinced to play anything, so Timmy decided to train his hide and seek skills by himself. Looking for the best place to hide, he stumbled upon some misplaced supplies! +RANDOM
  2. (If Mary Jane is in the shelter) Timmy looked hurt when Ted refused to play with him. He moped around until Mary Jane agreed to play with him for a while. That finally cheered him up. +Increases Timmy's sanity
  3. Ted refused to play anything. Enraged, Timmy dramatically tried to storm out the shelter, but the hatch got stuck halfway. By time we managed to finally close it, everyone had breathed in a bunch of stinky, radioactive air. Nice one, Timmy. How do you mime "radiation poisoning"? +Some characters can get sick +Decreases everyone's sanity

Dear Dairy:[]

(If the Boy Scout Handbook is in the shelter) Wouldn't you know it, our dear Mary Jane keeps a dairy. For some reason, she was hiding it in the scout book we keep in our shelter. We have no doubts what needs to be done right now. Each of us be assigned a role and the dairy must be read aloud. Right?

Mary Jane's Events- Dear Dairy

Say Yes:[]

  • We managed to read the first sentence. Then, there was darkness. And pain. Lots of pain. The dairy is gone. Let's never speak of this again. +Someone gets hurt +Decreases Mary Jane's sanity

Say No:[]

  • Mary Jane thanked us to for respecting her privacy. She then ripped out and tore all of the pages, set them on fire, stomped on them, and fed them to a mutated rat outside. A bit excessive, but we all feel better now that it's been dealt with. We still wonder what she wrote about us, though... +Increases Mary Jane's sanity

Family Ties (Distant Family):[]

1. If there is one person we trully miss, it's our great uncle Terry. He used to tell brilliant stories about turtles, elephants, and wizards. It would be so reassuring one of these stories again. And yet, we don't even have a photo of him, just memories...

2. ???

Insanity Events - Family Ties(Distant Family)

Use Boy Scout Handbook:[]

  • We did! The photo we were looking for was stuck between the pages of the Scout Handbook. What a lucky coincidence! It's a bit blurry, but it's still a wonderful surprise. +Increases everyone's sanity +Add "family photo" in the shelter

Use Nothing:[]

  • ??? +Decreases everyone's sanity

Family Ties (Dolores):[]

1. Something is missing... let's see... fan hum, check. Strange noises in our pipes, check. Hellish yells outside, check. Oh... Dolores hasn't spoken for a while now! That's it, and it's really strange. Talking to her would be a good idea.

2. Dolores has not been very talkative lately. Should we chat with her and find out what's wrong?

Dolores' Events- Family Ties

Say Yes:[]

  1. Talking to Dolores helped resolve some of her issues and doubts. She feels better now. +Increases Dolores' sanity
  2. ([Sometimes] If someone else is crazy) Who would've guessed insanity is contagious? +Dolores become crazy

Say No:[]

  1. So... we decided not to talk to Dolores. Nothing happened. +Decreases Dolores' sanity
  2. It seems that Dolores thought with her thoughts on her own and is much more cheerful today. +Increases Dolores' sanity

Family Ties (Mary Jane):[]

Mary Jane didn't utter a single word today. This is very odd. Maybe someone should find out what's going on with her.

Mary Jane's Event- Family Ties

Say Yes:[]

  1. Nothing solves problems better than an honest conversation over a hot beverage. We don't have the latter, but talking alone seems to do the trick. +Increase Mary Jane's sanity
  2. ([Sometimes] If someone else is crazy) ??? +Mary Jane becomes crazy

Say No:[]

  1. It's difficult to get through to Mary Jane. That's why we decided to leave her be. +Decreases Mary Jane's sanity
  2. Mary Jane started talking again. She's a strong young lady, she can handle herself. +Increases Mary Jane's sanity
  3. The good news is, Mary Jane sarted moving again. The bad news is, something is wrong with her head. +Mary Jane becomes crazy

Family Ties (Timmy):[]

Timmy has been sitting there, staring into space. Is something wrong? Maybe it would be good to have a little chat with him...

Timmy's Events- Family Ties

Say Yes:[]

  1. Even a word or two may be enough to brighten someone's mood. Timmy seems to be better now. +Increases Timmy's sanity
  2. ([Sometimes] If someone else is crazy) ??? +Timmy become crazy

Say No:[]

  1. Timmy started opening up. It's a good sign. +Increase Timmy's sanity
  2. Apparently, yelling "Get better!" doesn't actually help anyone to get better. Weird. +Decreases Timmy's sanity

Great Expectations:[]

(If Dolores and Mary Jane are in the shelter) Yesterday during charades we learned that May Jane doesn't know how to spell "antidisestablishmentarianism" an it has left Dolores sorely disappointed. She insist on home... or rather shelter-schooling Mary Jane a little.

Dolores And Mary Jane's Events- Great Expectations

Say Yes:[]

  • Dolores does not mess around - what started out as a spelling exercise has quickly found its way to a math revision, followed by a short physics course and ending on tinkering with some random objects in the shelter. Mary Jane looks exhausted, but we can't deny the state of our shelter has improved today. +Increases Dolores and Mary Jane's sanity +Can repair a broken item in the shelter(Exept the Radio) +Mary Jane gets tired

Say No:[]

  • Mary Jane made a real scene, complaining that Dolores would never be happy, even if both of her children became president, won Nobel prizes and simultaneous became the first people on the moon. Dolores begs to differ - she says she would be at least a little content in this scenario. +Decreases Dolores and Mary Jane's sanity

Happy Birthday May Jane!:[]

1. We were pretty sure Mary Jane had her birthday two weeks ago, but it turns out - it's today. Shall we get her something a young lady trapped in a tiny shelter would enjoy?

2. Mary Jane has been dropping hints that it's a special day for her today. We had to think about it hard, and after eliminating your average festivities, the anniversary of that great BBQ we had three years ago, and International Popcorn Day, we realized she was talking about her birthday! That means we need to get her a gift.

Mary Jane's Event- Happy Birthday Mary Jane!

Use Deck of Cards:[]

  • Mary Jane loves cards. We thought she might get herself busy with solitaire, but she started doing cards reading. Divination or not, if we don't figure out why the world has gone to hell, maybe she will. +Increases Mary Jane's sanity

Use Bug Spray:[]

  • Kids these days are all about those spray deodorants. The anti-bug spray probably works the same way. Mary Jane was so excited! +Increases Mary Jane's sanity

Use Medkit:[]

  • We figured a toothbrush is something a girl trapped in a bunker needs. Desperately. Mary Jane ecstatic reaction has proven us right. Next year she's getting toothpaste. +Increases Mary Jane's sanity

Use Nothing:[]

  • Mary Jane is too old for birthdays. That's what we think +Decreases Mary Jane's sanity

Happy Birthday Timmy!:[]

1. It's difficult to keep track of time down here, but at least we remembered it's Timmy's birthday today! He's growing so fast. We should get him something ever boy want for his... which birthday is this again?

2. We tried to keep track of dates, but they just don't add up. Luckily, Timmy remembered it's his birthday today! We should get him a present. Or a cake. Or both. So it's settled, we're making a soup cake, but what about the gift?

Timmy's Event- Timmy's birthday

Use Checkerboard:[]

  • When we were taking cover in the shelter, we barely had time to grab anything, so the checkers set is missing half its pieces. It seems you can still play with one half, since Timmy has been enjoying himself. +Increases Timmy's sanity

Use Boy Scout Handbook:[]

  • We don't know if Timmy is ever going to be a boy scout after the apocalypse, but the Scout Handbook is a deadly spider-killing weapon in his capable hands. He's having fun. +Increases Timmy's sanity

Use Medkit:[]

  • A bottle of unlabelled pills sounded like a great idea for a gift. Timmy seemes to enjoy them. He's actually looking better now. +Increases Timmy's sanity +Can cure Timmy's sickness

Use Nothing:[]

  • Time to grow up, Timmy. This ain't Kansas anymore and Santa doesn't exist. +Decreases Timmy's sanity



Bored events Requirements: Rifle, Radio, Checkers, Deck of Cards

Summary: The family fears Insanity due to boredom, so they decide to do something to prevent that from happening. If they choose to play with the Gun, the gun will injure someone.

The neighbors downstairs

Requirements: Flashlight, Axe

Summary: The family hears noises from below the floor, so they decide to go into the manhole near the corner, in which the player can choose to bring the flashlight, axe, or nothing at all.

Axe:

"What the hell! We barely made it out alive! It was a giant, mutated crocodile! Or an alligator! Or something else with a giant mouth and plenty of teeth! Anyone hurt?"

Flashlight: See axe, inflicts injuries to one member (needs confirmation).

OR

We found treasure down there! Pills, bottles and other medical supplies were stacked on a few shelves down in a narrow room. Just enough to stock our first aid kit. Good for us. We didn't find the source of the noise (+1 MedKit).

Nothing: "Going into a tight, dark tunnel is not a good idea, especially with those weird noises coming from it. They are giving us the creeps, even up here..." - lowers sanity of every member.



Pancake!

Summary: If Pancake disappears, all the character's sanity decreases. If the player has Pancake, it can turn all the characters sane again.

Language Lesson:[]

(If the Radio is in the shelter) We stumbled upon a weird signal when changing radio frenquencies. We're pretty sure that behind layers of static and screams, we could hear a VOICE! A voice speaking in a foreign language... Oh dear, what if it's the Soviets!? We should probably listen to it, but what about the children!?

Insanity Event - Language Lesson

Say Yes:[]

  • We were relieved at first when we figured out it wasn't the Soviets we heard. Turned out it was Canadians, which isn't that much better. Either way, they're foreigners and we couldn't understand what they're saying, not a word. How disapointing. +Increases everyone's sanity

Say No:[]

  • We decided to protect our delicate, American ears and turned off the radio. It was unintelligible anyway.

Loud Snoring:[]

Timmy claimed he couldn't sleep last night due to Ted's loud, incessant snoring. Ted angrily retaliated by marking quips about size of Timmy's ears, which enraged Timmy even more. He desperate for a solution. What can be done about this? +Timmy gets tired

Timmy's Events- Ted's Snorings

Use Nothing:[]

  1. Timmy woke up surprisingly well-rested today. Turns out, all he had to do was roll Ted on his side, and the snoring ceased. Timmy is feeling noticeably better, and Ted promise to sleep on his side in the future. +Timmy rested
  2. Timmy was even more miserable this morning, after another sleepless night due to Ted's snoring. The bags under his eyes speak for themselves. Ted is unwilling to comment, and he still won't even admit he snores. +Decreases Timmy's sanity
  3. (If Gas Mask is in the shelter) In a drastic turn of events, Timmy tied to put the gas mask on Ted's sleeping face to stop the relentless snoring.
    1. Somehow, it helped. Ted stopped snoring long enough for Timmy to finally doze off and get some rest. +Timmy rested
    2. Ted awoke with a scream, tore the mask off his face, and threw it against the wall. He accused Timmy of trying to assassinate him. They fought all night, and neither of them got much sleep. -Gas Mask +Decreases Ted and Timmy's sanity +Ted gets tired

Movie Characters:[]

(If Ted and Mary Jane are in the shelter) Ted and Mary Jane have been butting heads lately. Today they got into an argument about movie characters, specifically, who would win in an ultimate battle - Snow White's seven dwarves or a group of wasteland bandits/Peter Pan or an army of mutated cockroaches/mutated Godzilla or mutated King Kong/??? ? It's a tricky one for sure, and the debate is heated. Who will come out on top?

Ted And Mary Jane's Event- Like In The Movies

Choose Mary Jane:[]

  1. Mary Jane objectively won the debate with the sheer volume of her voice. A few hours into the shouting, Ted was begging her to stop, complaining about a nauseating headache. Mary Jane was satisfied. Ted less so. +Increases Mary Jane's sanity +Decreases Ted's sanity
  2. Mary Jane used some small bits and pieces from her pocket to award points for arguments and track the debate's progress. Between the bunch of button, dust bunnies, and some little rocks, we found several rifle bullets! That discovery made Ted and Mary Jane finally drop the topic. +Ammo

Choose Nobody:[]

  1. After hours of wild gestures, loud arguments, emotional rebuttals, and a few pie charts, Ted and Mary Jane finally decided it was impossible to figure out who would win. They shook hands and move on, but it's clear the issue is still bugging them. +Decreases Ted and Mary Jane's sanity
  2. Mary Jane and Ted went head-to-head for hours, exchanging anecdotes and intricate details from the lore of the movies under discussion. What looked like a fight to the entrained eye was actually entertaiment to these two. Geeks! +Increases Ted and Mary Jane's sanity

Night Terrors:[]

(If Ted and Mary Jane are in the shelter) Last night the whole shelter was woken up by Ted screaming bloody murder. He was terrified, shouting something about tentacled, radioactive mutants on top of his face. Turned out it was just Mary Jane stepping on his head in the dark. Ted took it very personallt and demands medical care.

Ted and Mary Jane's Events- Night Terrors

Use Medkit:[]

  1. Mary Jane helped Ted patch up his injuries. They both look pretty content right now. All's well that ends well, and Ted's face has almost gone back to its usual shape and state by now. +Increases Ted and Mary Jane's sanity
  2. Ted wouldn't allow anyon to pach him up, and spent some time rummaging through our first aid kit for something fitting to dress his self-diagnosed "lethal" injuries. In the end, he took a bunch of pills, covered hiself with a few yards of bandage, and fell asleep. -Medkit +Decreases Ted's sanity

Use Nothing[]

  1. Ted and Mary Jane refused to apologize and move on, and instead went straight into a state of paranoia. He seemed to think Mary Jane had it out for him, while Mary Jane claimed it was Ted's face that hit her foot and not the other way around. Looks like both of them will sleep with one eye open tonight. +Decreases Ted and Mary Jane's sanity
  2. Mary Jane tried to apologized, but Ted wasn't having it. He kept lamenting about broken noses and cracked skulls, stumbling around the shelter and gesturing wildly, until he tripped over something and fell. Oh, hey, a soup can! That discovery calmed Ted right now. +Soup +Ted can gets hurt

Sleepless In Atomville:[]

It's hard to keep track of time down here, we can't tell if it's the night or day, our sleeping patterns are messed up. These terrible light bulbs are not helping. Too bad we can't replace them. There has to be something else we can do about this!

Insanity Event - Sleepless In Atomville

Use Nothing:[]

  • Bravely ignoring our symptoms, we tried to get at leastan hour or two of sleep. No luck We're even more tired than we were, and there are other problems we will need to face soon. Let's hope our yawning will be enough to scare raiders away or save us from radiation sickness. +Decreases a lot everyone's sanity +Some characters can get tired

Soup And Circuses:[]

The beredom and silence are overwhelming. To bad we don't have a TV to keep us occupied... but maybe we could take advantage of some of our supplies and pretend they're props on a movies set?

Ted and Mary Jane's Event - Soup and Circuses(Complete)

Use Suitcase:[]

  1. Ted and Mary Jane were reminded of their regular cinema trips, so they were happy to improvise scene for the rest of us. Ted was Marilyn and Mary Jane was the director, ordering him around. She was really strict about her artist vision, but Ted managed to deliver a performance so convincing, we forgot for a moment that he isn't a lovely, slim, blonde Hollywood star! +Increases Ted and Mary Jane's sanity
  2. The suitcase was supposed to serve as a small podium. Ted and Mary Jane argued about who should stand on the podium and deliver a monologue in their improvised scene. Long story short, both of them stood on the top of the suitcase at the same time. Unfortunate. -Suitcase

Use Axe:[]

  • Ted and Mary Jane used to be big cinema buffs before the apocalypse, so they instantly jumped on this idea. Mary Jane always complained "Singing' in the rain" lacks action, so they took the axe and improvised an extra scene. Very bloody. They insist the movie would have been way better if it had more axes in it. +Increases Ted and Mary Jane's sanity

Use Nothing:[]

  • Ted and Mary Jane seemed let down, but we have more important thing to do than playing theater right now. +Decreases Ted and Mary Jane's sanity

Tag, you're it:[]

1. Timmy and Mary Jane are in need of some physical exercise. Letting them run outside in the wasteland seems a bit too adventurous, but they could play tag inside the shelter. It's not like we have any expensive vases or antique dishes down here to be broken. Should we let the kids play?

2. The kids have been all fidgety lately. They miss running around and playing games with each other in their rooms. Even though the shelter is way smaller than their bedrooms, there's some space in front of the table that seems perfect to wildy sprinting around and playing tag. Should we let them play?

Timmy's Event- Tag

Say Yes:[]

  1. The kids were ecstastic! Watching them play was a real treat, they looked so happy. When Mary Jane pushed Timmy around, he fell face first on an unopened soup can that was hiding in the corner of the shelter behind some empty bottles! What a lucky day for us. And we're sure Timmy's face will be just fine. +1 Soup +Increases Mary Jane and Timmy's sanity
  2. As soon as they got permission, Timmy and Mary Jane immediately started running around, laughing. Or at least spinning around, since there's not much space in this tiny shelter. During they playtime, they noticed a single bottle of water tucked in the corner behind some empty cans. Lucky find! +1 Water +Increases Mary Jane's and Timmy's sanity
  3. We should have seen it coming - Mary Jane and Timmy ran around way too fast and before we could stop them, they crashed into each other and fell to the ground, causing our supplies to fly in every direction. And they don't look guilty at all! They seems... more cheerful. Good for them, but now someone has to clean up this mess... +Increases Mary Jane and Timmy's sanity +Someone can get hurt/-RANDOM
  4. Once again we have proven to be irresponsible parents. Letting children run around in such small spaces cannot end well. We're not sure who pushed who, and what exactly caused it, but the kids managed to shove some items off the shelf... truth be told, the kids seems a bit happier so maybe it's not the end of the world. Wait... it actually is... -RANDOM +Increase Mary Jane and Timmy's sanity

Say No:[]

  • Playing tag? What a ridiculous idea! This is the apocalypse! It's a cruel world, your every step is a matter of life or death, this is neither the time, not the place for sily games! How about playing something useful, like "Hunt the roach". +Decrease Mary Jane and Timmy's sanity

The Bucket Debacle:[]

(If Ted and Dolores are in the shelter) Ted and Dolores argue about everything lately. Today's heated argument is about who should empty the bucket in the corner. Both of them swear it's not their turn. Somebody has to cave in and do it. But who?

Ted and Dolores' Events- The Bucket

Choose Ted:[]

  1. Dolores admitted it was her turn to take out the bucket, cut said she was feeling a little under the weather. Ted felt bad for her, and agrreed to do it this time. In return, Dolores promised to laugh at Ted's jokes the whole evening. Heartwarming. +Increases Ted and Dolores' sanity
  2. Ted's excuse for not taking out the bucket was back pain. Dolores didn't believed him, and nagged until he finally caved. He slipped and fell while carrying the heavy load and definitely hurt himself. +Ted gets hurt

Choose Nobody:[]

  • Neither Ted or Dolores caved. The bucket kept filling up, and the stench got worse and worse. Nobody is feeling particuarly good right now... +Decreases everyone's sanity +Some characters can get sick

The Dark Side (Teacher):[]

1. We could really use some more supplies... we counted all of them today and the numbers did not make us happy. Time to do something about it. We know that a teacher from the local school managed to rescue a bunch of kids and lead them to a nearby building, where they're relatively safe... and we could really use whatever they have. We could REALLY used it... right?

2. Our situation is getting worse every day. We can see the hunger and desperation in each other's eyes... We know a teacher from a local school rescued a bunch of kids when the bomb fell. We also know what kind of supplies are in the school shelter, as part of the community, we helped stock it for an emergency, so technically there're ours, right? Should we reclaim them in our hour of need?

The Dark Side Event

Say Yes:[]

  1. We are richer in some supplies, but for some reason we don't feel very good about it... let's just never mention this whole thing again. +4 Soup/4 Water/RANDOM +Decreases everyone's sanity +Add Bloody Hand +The Twins can't rescue you anymore
  2. We went, got what we needed and came back. We're sure that the group will do just fine... Most probably. Yeah, absolutely... +4 Soup/4 Water/RANDOM +Decreases everyone's sanity +Add Bloody Hand +The Twins can't rescue you anymore
  3. ??? +Decreases everyone's sanity +Add Bloody Hand +The Twins can't rescue you anymore

Say No:[]

  1. We're no bandits! Sure, we need supplies, but not at the cost of the others. We won't bother these people. A man who take canned tomato soup from another is not worthy to taste that soup. Let's just hope that everybody else out there is as decent as our family. +Increases everyone's sanity
  2. Robbing innocent people? Absolutely not! We are NOT savage, we cannot stood that low. It's important to keep our values, even in these troubled times. Especially in these troubled times! Let's set a shiny exemple and leave these poor people alone. +Increases everyone's sanity

The Dark Side (Elederly):[]

Our supplies are scarce and our morale is low. You can almost smell the desperation in the shelter. We're pretty sure there's a small group of survivors nearby, mostly old folks from the retirement home. It shouldn't be hard to... borrow some of thier supplies. They're old anyway and we need them more... right?

The Twins Events- The Dark Side (Elderly)

Say Yes:[]

  1. We are richer in some supplies, but for some reason we don't feel very good about it... let's just never mention this whole thing again. +4 Soup/4 Water +Decreases everyone's sanity +Add Bloody Hand +The Twins can't rescue you anymore
  2. We went, got what we needed and came back. We're sure that the group will do just fine... Most probably. Yeah, absolutely... +RANDOM +Decreases everyone's sanity +Add Bloody Hand +The Twins can't rescue you anymore
  3. We thought we were brave enough to carry out this dangerous mission, but the elderly group had a bunch of war vets among them. We didn't even manage to get close to their camp, they started shooting in the air and screaming very rude insults at us! We can't believe we wanted to rob them... let's just forget about this. +Decreases everyone's sanity +Add Bloody Hand +The Twins can't rescue you anymore

Say No:[]

  1. We're no bandits! Sure, we need supplies, but not at the cost of the others. We won't bother these people. A man who take canned tomato soup from another is not worthy to taste that soup. Let's just hope that everybody else out there is as decent as our family. +Increases everyone's sanity
  2. Robbing innocent people? Absolutely not! We are NOT savage, we cannot stood that low. It's important to keep our values, even in these troubled times. Especially in these troubled times! Let's set a shiny exemple and leave these poor people alone. +Increases everyone's sanity

The Dark Side (Neighbour):[]

These are dire circumstances we found ourselves in. Supplies are running low, and if we don't take care of ourselves, nobody else will. We know for a fact that one of our neighbors had a shelter with a broken trap door and there might be some supplies inside. Of course, there's a chance the neighbor and her kids managed to get there in time... but we could really used whatever they have. And we're stronger. Should we pay them a "visit"?

The Twins Events- The Dark Side (Neighbour)

Say Yes:[]

  1. We are richer in some supplies, but for some reason we don't feel very good about it... let's just never mention this whole thing again. +4 Soup/4 Water/RANDOM +Decreases everyone's sanity +Add Bloody Hand +The Twins can't rescue you anymore
  2. We went, got what we needed and came back. We're sure that the group will do just fine... Most probably. Yeah, absolutely... +4 Soup/4 Water/RANDOM +Decreases everyone's sanity +Add Bloody Hand +The Twins can't rescue you anymore
  3. Upon arrival, we saw a bunch of signs with threats on them, installed all around our neighbors shelter. We stood there for a moment, wondering why some of the threats are misspelled... it was a ruse! Our enemies surrounded us monmentarily. It was the neighbors' kids! Their faces were painted in camouflage and they were all holding slingshots loaded with rocks and some sharp looking pieces of metal. We apologized and backed off before they could fire. +Decreases everyone's sanity +Add Bloody Hand +The Twins can't rescue you anymore

Say No:[]

  1. We're no bandits! Sure, we need supplies, but not at the cost of the others. We won't bother these people. A man who take canned tomato soup from another is not worthy to taste that soup. Let's just hope that everybody else out there is as decent as our family. +Increases everyone's sanity
  2. Robbing innocent people? Absolutely not! We are NOT savage, we cannot stood that low. It's important to keep our values, even in these troubled times. Especially in these troubled times! Let's set a shiny exemple and leave these poor people alone. +Increases everyone's sanity

Widow's Mite:[]

1. We were discussing plans for our first meal that didn't feature tomato soup when we heards yells outside. We discovered they came from a small group of ragged survivors. They were a sorry slight and we weren't surprised when they requested aid. They asked us to provide anything we could - water, food, or medical supplies...

2. As we were about to start our book club discussion on the only book we've all read, the phone book, we were interrupted by rapid knocking at the door. We found out it was a group of refugees who survived the blast just like we did. They were doing much worse than us, and begged us to provide them with any water, food, or medical supplies we could spare.

Insanity Event - Widow's Mite

Use Medkit/Water/Soup:[]

  1. Our visitors had problems finding enough words to express their gratitude. Many tears were shed, smile and hugs exchanged, and they wished us all the best. It's a great feeling to be helping someone out. They left soon after to seek shelter in the ruins of our town. We hope they make it out there. -Medkit/Water/Soup +Increases everyone's sanity to the maximum
  2. We never seen anyone so touched by a simple gift. A minute later those poor people were hugging us like there was no tomorrow - quite possible actually - and thanking us for the gesture. They were eager to repay us, and one of their group offfered us a map of the local area. They claimed it helped them to get herre, so it brought luck upon whoever used it. We promise we will give it a try and wished them a safe journey. -Medkit/Water/Soup +Map +Increases everyone's sanity to the maximum
  3. Our visitors were in tears when we gave them what they asked for. We survive the nuclear apocalypse only to be nearby strangled by thankful refugees! Hugs can kill, you know. Luckily for us, they decided to continue their journey to get somewhere safe before the sunset. As they were about to leave, one of them presented us with a portable radio. They would not take no for an answer and soon left, waving goodbye until they disappeared amongst the rubble. -Medkit/Water/Soup +Radio +Increases everyone's sanity to the maximum

Gallery[]

Achievement[]

Cuckoo's Nest:[]

"Cuckoo's nest" achievement

The achievement "Cuckoo's Nest" can be unlocked by having the whole familly crazy in the shelter at the same time.

For more information about the achievements, go on this page.

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