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Injuries are one of the status effects that can be caused by various events. They appear in 60 Seconds! and 60 Seconds! Reatomized.

Gameplay Effects[]

They function similarly to Sickness, but are only curable with the First Aid Kit, through the house call event and a pair of events. After a certain time has passed, an injured family member can become sick, eventually succumbing to their injuries. There are many variations of being hurt for every member; from casts to bandages (Ted will have bandages and scars, Timmy with bandages, Dolores with bandages/cast and Mary Jane with bandages/cast). 

Death By Injuries:[]

When someone is injured, he will die after around 8-10 days (3 day when he 's in "Agony")

Ted:[]

  • Ted's wounds were too serious to leave untreated. They became infected and took Ted's life. (Ted died)

Dolores:[]

  • Dolores suffured with her injuries for far too long. When the infection spread there was nothing we could do. (Dolores died)

Mary Jane:[]

  • Mary Jane's injuries were enough to make her angry at us, or at least the fact that we decided not to do anything about them. When we got up we found a note from a her claiming that she deserves better, and that she had left for Canada because it has a better public healthcare system. (Mary Jane died)

Timmy:[]

  • We couldn't do anything about Timmy's wounds. They got worse and worse until, eventually, he got fed up and left. All that remains of him is a note explaining that we are lousy parents and that he will be back when he become the warlord of the wasteland. (Timmy died)

Trivia[]

  • Strangely, when someone is injured, his casts and bandages appear to be different when he is Insane or/and Tired and when he is not.
  • Sock, when Ted is hurt, will appear to have bandages on his upper mouth.
  • The second stage of this is Agony, when someone is "Agony" he only have 3 days left before he dies of his injuries.
  • Mutant Mary Jane can be injured in 60 Seconds!, but not Reatomized. She lacks visual changes when injured.

Gallery[]

See also[]

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